Core Curtis doctrine

Lane 2: Curtis 21

A simple card-game proof where M is already clean: Curtis projects B, governance decides D, D changes the game, and the new state becomes M+1.

Solo proofUse scenarios to test the route.

Change governance, release one D, or run a whole governed round against the computer state.

Human vs humanUse rooms to play another person.

Both players share persistent game state while Curtis keeps the same B/D locks.

Open 2-player rooms

What To Do

Pick a scenario, read Curtis's projected B, then either release one in-game D or let governance run the round. No raw-M understanding is involved in this lane.

To play another human instead of the computer, open a 2-player room and share the room link.

1. Pick ScenarioThe cards are already clean M.
2. Read BCurtis projects draw, hold, or hold/no action.
3. Release DIf governance allows it, D applies the move and creates M+1.
Current doctrine stepD can be released

Curtis projects draw for player; governance allows this as game-only D.

Current M

Safe Draw Released

Scenario

Low-risk consequence release: Player total is low, C projects draw, governance releases in-game D, and the new hand re-enters as M.

B to governed DD receiptnew M re-entry
Computervisible M only
10D
?
Visible total10
MM_qA/OmegaCBD
Playeractive
5H
6S
Total11
Curtis Projectiondraw for player

Project B as draw for player. B does not execute by itself; D may apply it only if governance releases game-D.

D readiness: D_game_allowed

Governance Controls

Choose whether Curtis may turn projected B into in-game D. These controls affect only the card-game sandbox.

Manual player controls
B is not D
D is game-only
D creates M+1
Hidden deck order is uncertain M
Governance released D

Core Route Trace

A structured state enters Curtis directly, so this lane validates the route without raw-M parsing.

Validation Path

Mclean

player total 11; legal actions draw, hold.

M_qadmitted

M is admitted for route use.

A/Omegaformed

State, target, constraints, and uncertainty are composed.

Cready

C holds player total 11, legal actions, target, governance tolerance, and hidden-card uncertainty before B.

Bprojected

Project B as draw for player. B does not execute by itself; D may apply it only if governance releases game-D.

Governanceallow

The clean card state is current and the projected move may be released inside the game.

DD_game_allowed

D can apply draw inside Curtis 21.

M+1waiting

No executed D receipt has created a new state yet.

M

Actorplayer
Total11
Targetfinish closer to 21 than opponent without busting
Available actionsdraw, hold

Uncertain M

  • hidden deck order
  • computer hidden card

M_q

Admittedtrue
Missing Mnone
  • player hand total 11
  • available actions: draw, hold
  • target: finish closer to 21 than opponent without busting

A/Omega

A/Omega formed from clean structured M.

  • player hand: 5H, 6S
  • player total: 11
  • computer visible card: 10D
  • known discarded cards: 2C, 9H

Constraints

  • B is not D
  • projection is not execution
  • only legal actions may be projected
  • hidden cards are uncertain M

C

C holds player total 11, legal actions, target, governance tolerance, and hidden-card uncertainty before B.

C readytrue
Draw bust risk0%
Tolerance35%
Hidden statenot truth

B

Project B as draw for player. B does not execute by itself; D may apply it only if governance releases game-D.

  • player total is 11; no single draw can bust from this hand.

D Readiness And Release

D can apply draw for player inside Curtis 21.

StatusD_game_allowed
Candidate Ddraw
Autoplayfalse
Real-world executionfalse
  • Governance released in-game D for the projected legal action.
  • This D is limited to the Curtis 21 sandbox and cannot execute in the real world.

D Receipts And Re-entry

No D has been released yet. Use Release D, Run Round, or choose a released scenario.

Round History

Player0
Computer0
Draw0

Complete a governed round to create a route history record.

What Lane 2 Proves

  • M is clean card-state material, so the lane avoids raw-M understanding.
  • M_q admits, holds, or requests missing state before C.
  • A/Omega carries state, target, constraints, legal actions, and uncertainty.
  • C projects B from known state while hidden card/deck state stays uncertain.
  • Governance decides whether projected B can become in-game D.
  • D actually applies draw/hold inside the game and creates M+1.
  • Blocked scenarios prove B cannot execute itself.