Core Curtis doctrine
Lane 2: Curtis 21
A simple card-game proof where M is already clean: Curtis projects B, governance decides D, D changes the game, and the new state becomes M+1.
Change governance, release one D, or run a whole governed round against the computer state.
Both players share persistent game state while Curtis keeps the same B/D locks.
Open 2-player roomsWhat To Do
Pick a scenario, read Curtis's projected B, then either release one in-game D or let governance run the round. No raw-M understanding is involved in this lane.
To play another human instead of the computer, open a 2-player room and share the room link.
Curtis projects draw for player; governance allows this as game-only D.
Current M
Safe Draw Released
Low-risk consequence release: Player total is low, C projects draw, governance releases in-game D, and the new hand re-enters as M.
Project B as draw for player. B does not execute by itself; D may apply it only if governance releases game-D.
D readiness: D_game_allowed
Governance Controls
Choose whether Curtis may turn projected B into in-game D. These controls affect only the card-game sandbox.
Manual player controls
Core Route Trace
A structured state enters Curtis directly, so this lane validates the route without raw-M parsing.
Validation Path
player total 11; legal actions draw, hold.
M is admitted for route use.
State, target, constraints, and uncertainty are composed.
C holds player total 11, legal actions, target, governance tolerance, and hidden-card uncertainty before B.
Project B as draw for player. B does not execute by itself; D may apply it only if governance releases game-D.
The clean card state is current and the projected move may be released inside the game.
D can apply draw inside Curtis 21.
No executed D receipt has created a new state yet.
M
Uncertain M
- hidden deck order
- computer hidden card
M_q
- player hand total 11
- available actions: draw, hold
- target: finish closer to 21 than opponent without busting
A/Omega
A/Omega formed from clean structured M.
- player hand: 5H, 6S
- player total: 11
- computer visible card: 10D
- known discarded cards: 2C, 9H
Constraints
- B is not D
- projection is not execution
- only legal actions may be projected
- hidden cards are uncertain M
C
C holds player total 11, legal actions, target, governance tolerance, and hidden-card uncertainty before B.
B
Project B as draw for player. B does not execute by itself; D may apply it only if governance releases game-D.
- player total is 11; no single draw can bust from this hand.
D Readiness And Release
D can apply draw for player inside Curtis 21.
- Governance released in-game D for the projected legal action.
- This D is limited to the Curtis 21 sandbox and cannot execute in the real world.
D Receipts And Re-entry
No D has been released yet. Use Release D, Run Round, or choose a released scenario.
Round History
Complete a governed round to create a route history record.
What Lane 2 Proves
- M is clean card-state material, so the lane avoids raw-M understanding.
- M_q admits, holds, or requests missing state before C.
- A/Omega carries state, target, constraints, legal actions, and uncertainty.
- C projects B from known state while hidden card/deck state stays uncertain.
- Governance decides whether projected B can become in-game D.
- D actually applies draw/hold inside the game and creates M+1.
- Blocked scenarios prove B cannot execute itself.